HW Survivors
MAKE YOUR LAST STAND IN HWS! THIS IS HALLOWEEN SURVIVORS!
Thanks for playing! We hope you enjoyed it!
Please read the credits for a list of all the free visual and auditory assets used in the project. There are some paid tools in the project as well, but we have licenses for them on the asset store and are not distributing the source code of this game.
If you want to disable the stats and various modules we used to debug issues, try pressing ALT + G or ALT + H at the same time.
Fullscreen in the settings menu (will need to click on the game again for the change to take effect) or the blue expand button in the bottom right on the game's page.
Controls/Tutorial:
WASD Or Arrow Keys To Move
Left Click To Use Flamethrower
Shift to Dash (Invulnerable Dash)
Flamethrower Meter Recharges
Aim Flamethrower With Mouse
There are some known bugs:
1. We attempted to patch this on the 7th of June, 2024 since it was very confusing otherwise. Range visually does not change with the upgrade (we are working on a fix soon)
2. Upgrades now require double clicks so an accidental click does not matter as much. Upgrades can get stuck sometimes if you manage to trigger multiple upgrades >:( (Planning to fix but it doesn't seem to happen often so we may be unable to recreate)
3. The eyes spawning in incredible numbers was a mistake, so we fixed it and it should spawn them at a normal rate now. The final waves with red/pinkish enemies remain incredibly difficult to beat as intended.
Regarding the difficulty, yes, this is intended to be incredibly hard and impossible to "beat" or "survive", so the final waves have some very unfair changes/designs with the recolored enemies. Good luck, you'll need it!
Download
Click download now to get access to the following files:
Comments
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A cute halloween themed game. I'd like to see the objects in the environment act as obstacles to add some positioning aspects!
Yeah, we were considering performance when designing the level and already had issues with the number of enemies on screen, especially with Chrome since it doesn’t default to the right graphics card. In a nonweb build, we could definitely make the pathfinding more interesting for enemies and the player. Thanks for playing!